The modified WindCaps sell for ~26,000 lucre at any shop. So the accepted method for quick money, once the forge is unlocked, is to go to Luon Highway, fight Spiny Cones and Stinger Bugs for their item drops, then forge the resulting clear feathers onto the WindCaps until you see three Lord of the Flies cards pop on the cap. This is a problem in a game where some materials can run for 20,000 a pop, and are necessary for forging. In my original playthrough back in the day, I was pretty surprised to find that by endgame, I really only had a few thousand lucre. Most games, even in the Mana series, give you a reasonable amount of money from just fighting monsters. So it might be a good idea to save before you place anything.Ĥ) Lucre (money) is not an easy resource to come by normally Mana levels even affect the growth rate of crops in the orchard. A well planned map often involves placing the Mailbox near or at one extreme, and placing the town artifacts such that your shops give access to all purchasable materials in the game. More importantly, the stock available in shops is directly related to how far away from your house they are. There are also special monster companions that won’t appear on their designated map and offer to join without the requisite related mana level. A good example is the event Seeing Double it is a quest that requires Domina to have Lvl. Some events have fairly arcane prerequisites, and some of them require you to pay attention to the mana system, which is primarily controlled by your artifact placement. That’s not a mistake, and it’s highly important. You might have noticed that I linked a map placement guide above. Map/Artifact Placement Guide by FDesroches & ANelson Some of these overlap, due to the fact that there’s more than one way to go about things. While the Remaster does change a few things, it’s hard to imagine that this information will be completely useless. I’ll link a few for the PlayStation original below that I consider helpful. So you should use a guide you should use several, in fact. This is mostly due to the fact that this game (and, in fact, the series as a whole) was directed by the same director as SaGa Frontier, so many of its mechanics are esoteric, to say the least. So as a corollary to number 1 up there, a guide is pretty much necessary, at some point, to get the most out of the Legend of Mana. And that’s not mentioning the non-storyline related quests, which are just as memorable as the actually completion-critical ones. As a matter of fact, to fight the last boss, you only really need to play through one third of the main storylines. There are a lot of reasons for this (some of which get their own points below), but as a general rule, it’s entirely possible for two people to play this game and, barring the use of a guide to actually help you do so, get entirely different experiences from the story.
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